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#pragma once
#include "basedata.h"
class Simple2DData: public BaseData
{
real x0 = 0.0, y0 = 0.0;
size_t nx = 0, ny = 0;
real xstep = 0.0, ystep = 0.0;
public:
Simple2DData() = default;
Simple2DData(size_t nx_, size_t ny_, real x0_, real y0_, real xs_, real ys_, MString&& unit = ""):
BaseData(nx_ * ny_, std::move(unit)), x0(x0_), y0(y0_), nx(nx_), ny(ny_), xstep(xs_), ystep(ys_)
{
}
const real& V(size_t i) const { return BaseData::V(i); }
real& V(size_t i) { return BaseData::V(i); }
const real& operator()(size_t i) const { return BaseData::V(i); }
real& operator()(size_t i) { return BaseData::V(i); }
const real& V(size_t ix, size_t iy) const { return V(iy * nx + ix); }
real& V(size_t ix, size_t iy) { return V(iy * nx + ix); }
const real& operator()(size_t ix, size_t iy) const { return V(iy * nx + ix); }
real& operator()(size_t ix, size_t iy) { return V(iy * nx + ix); }
size_t Nx() const { return nx; }
size_t Ny() const { return ny; }
real Lon(size_t ix, [[maybe_unused]] size_t iy) const { return x0 + ix * xstep; }
real Lat([[maybe_unused]] size_t ix, size_t iy) const { return y0 + iy * ystep; }
real Lon(size_t i) const { return Lon(i % nx, i / nx); }
real Lat(size_t i) const { return Lat(i % nx, i / nx); }
real XStep() const { return xstep; }
real YStep() const { return ystep; }
};