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#pragma once
#include "basedata.h"
class Simple2DData: public BaseData
{
real x0 = 0.0, y0 = 0.0;
size_t nx = 0, ny = 0;
public:
Simple2DData() = default;
Simple2DData(size_t nx_, size_t ny_, real x0_, real y0_): BaseData(nx_ * ny_), x0(x0_), y0(y0_), nx(nx_), ny(ny_) {}
const real& V(size_t i) const { return BaseData::V(i); }
real& V(size_t i) { return BaseData::V(i); }
const real& operator()(size_t i) const { return BaseData::V(i); }
real& operator()(size_t i) { return BaseData::V(i); }
const real& V(size_t ix, size_t iy) const { return V(iy * nx + ix); }
real& V(size_t ix, size_t iy) { return V(iy * nx + ix); }
const real& operator()(size_t ix, size_t iy) const { return V(iy * nx + ix); }
real& operator()(size_t ix, size_t iy) { return V(iy * nx + ix); }
size_t Nx() const { return nx; }
size_t Ny() const { return ny; }
real Lon(size_t ix, size_t iy) const { return x0 + ix / 12.0; }
real Lat(size_t ix, size_t iy) const { return y0 + iy / 12.0; }
real Lon(size_t i) const { return Lon(i % nx, i / nx); }
real Lat(size_t i) const { return Lat(i % nx, i / nx); }
void InitCount(std::vector<size_t>& count) const
{
count.resize(data.size());
for(size_t i = 0; i < N(); i++) count[i] = (V(i) == fillval) ? 0 : 1;
}
Simple2DData& Add(const Simple2DData& d, std::vector<size_t>& count)
{
if(!d) return *this;
if(!*this)
{
*this = d;
InitCount(count);
}
if(N() != d.N() || N() != count.size()) return *this;
for(size_t i = 0; i < N(); i++)
if(d.V(i) != fillval)
{
if(V(i) == fillval)
{
V(i) = d(i);
count[i] = 1;
}
else
{
V(i) += d(i);
count[i]++;
}
}
return *this;
}
Simple2DData& Div(const std::vector<size_t>& count)
{
if(N() != count.size()) return *this;
for(size_t i = 0; i < N(); i++)
if(count[i] != 0) V(i) /= count[i];
return *this;
}
};