#pragma once #include "basedata.h" using michlib::Floor; class Simple2DData: public BaseData { real x0 = 0.0, y0 = 0.0; size_t nx = 0, ny = 0; real xstep = 0.0, ystep = 0.0; public: using BaseData::IsFill; using BaseData::V; using BaseData::operator(); Simple2DData() = default; Simple2DData(size_t nx_, size_t ny_, real x0_, real y0_, real xs_, real ys_, MString&& unit = ""): BaseData(nx_ * ny_, std::move(unit)), x0(x0_), y0(y0_), nx(nx_), ny(ny_), xstep(xs_), ystep(ys_) { } Simple2DData CopyGrid() const { return {nx, ny, x0, y0, xstep, ystep}; } const real& V(size_t ix, size_t iy) const { return V(iy * nx + ix); } real& V(size_t ix, size_t iy) { return V(iy * nx + ix); } const real& operator()(size_t ix, size_t iy) const { return V(iy * nx + ix); } real& operator()(size_t ix, size_t iy) { return V(iy * nx + ix); } size_t Nx() const { return nx; } size_t Ny() const { return ny; } bool IsFill(size_t ix, size_t iy) const { return IsFill(iy * nx + ix); } real Lon(size_t ix, [[maybe_unused]] size_t iy) const { return x0 + ix * xstep; } real Lat([[maybe_unused]] size_t ix, size_t iy) const { return y0 + iy * ystep; } real Lon(size_t i) const { return Lon(i % nx, i / nx); } real Lat(size_t i) const { return Lat(i % nx, i / nx); } real Ix2Lon(size_t ix) const { return x0 + ix * xstep; } real Iy2Lat(size_t iy) const { return y0 + iy * ystep; } real XStep() const { return xstep; } real YStep() const { return ystep; } auto GridPoint(real lon, real lat) const { struct GridPointLocation loc; loc.ix = static_cast(Floor((lon - x0) / xstep)); loc.iy = static_cast(Floor((lat - y0) / ystep)); loc.x = lon - x0 - loc.ix * xstep; loc.y = lat - y0 - loc.iy * ystep; return loc; } }; class Rect2DData: public BaseData { std::vector lon, lat; public: using BaseData::IsFill; using BaseData::V; using BaseData::operator(); Rect2DData() = default; Rect2DData(const std::vector& lons, const std::vector& lats, MString&& unit = ""): BaseData(lons.size() * lats.size(), std::move(unit)), lon(lons), lat(lats) {} const real& V(size_t ix, size_t iy) const { return V(iy * Nx() + ix); } real& V(size_t ix, size_t iy) { return V(iy * Nx() + ix); } const real& operator()(size_t ix, size_t iy) const { return V(iy * Nx() + ix); } real& operator()(size_t ix, size_t iy) { return V(iy * Nx() + ix); } size_t Nx() const { return lon.size(); } size_t Ny() const { return lat.size(); } bool IsFill(size_t ix, size_t iy) const { return IsFill(iy * Nx() + ix); } real Lon(size_t ix, [[maybe_unused]] size_t iy) const { return lon[ix]; } real Lat([[maybe_unused]] size_t ix, size_t iy) const { return lat[iy]; } real Lon(size_t i) const { return Lon(i % Nx(), i / Nx()); } real Lat(size_t i) const { return Lat(i % Nx(), i / Nx()); } real Ix2Lon(size_t ix) const { return lon[ix]; } real Iy2Lat(size_t iy) const { return lat[iy]; } };