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#pragma once
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#include "traits.h"
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#include <vector>
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class BaseParameters
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{
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public:
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virtual ~BaseParameters();
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};
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class BaseData
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{
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protected:
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static constexpr real fillval = 1.0e10;
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std::vector<real> data;
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BaseData(size_t n): data(n) {}
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public:
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BaseData() = default;
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const real& V(size_t i) const { return data[i]; }
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real& V(size_t i) { return data[i]; }
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const real& operator()(size_t i) const { return data[i]; }
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real& operator()(size_t i) { return data[i]; }
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size_t N() const { return data.size(); }
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bool IsFill(size_t i) const { return V(i) == Fillval(); }
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static real Fillval() { return fillval; }
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explicit operator bool() const { return N() != 0; }
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};
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class UngriddedData: public BaseData
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{
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std::vector<real> lons, lats;
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public:
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template<class Lon, class Lat> UngriddedData(size_t n, Lon genlon, Lat genlat): BaseData(n), lons(n), lats(n)
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{
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for(size_t i = 0; i < n; i++)
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{
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lons[i] = genlon(i);
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lats[i] = genlat(i);
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}
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};
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UngriddedData() = default;
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real Lon(size_t i) const { return lons[i]; }
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real Lat(size_t i) const { return lats[i]; }
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};
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template<class Data> class DefaultAverager: public Data
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{
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static constexpr bool isuv = IsUVData<Data>;
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std::vector<size_t> count;
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static bool DataOk(const Data* d, size_t i)
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{
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if constexpr(isuv)
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return d->U(i) != Data::Fillval() && d->V(i) != Data::Fillval();
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else
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return d->V(i) != Data::Fillval();
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}
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public:
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void Add(const Data& d)
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{
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if(!d) return;
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if(!*this)
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{
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*static_cast<Data*>(this) = d;
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count.resize(Data::N());
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for(size_t i = 0; i < Data::N(); i++) count[i] = DataOk(this, i) ? 1 : 0;
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return;
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}
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if(Data::N() != d.N()) return;
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for(size_t i = 0; i < Data::N(); i++)
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if(DataOk(&d, i))
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{
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if(DataOk(this, i))
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{
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if constexpr(isuv)
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{
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Data::U(i) += d.U(i);
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Data::U2(i) += d.U2(i);
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}
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Data::V(i) += d.V(i);
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count[i]++;
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}
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else
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{
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if constexpr(isuv)
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{
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Data::U(i) = d.U(i);
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Data::U2(i) = d.U2(i);
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}
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Data::V(i) = d.V(i);
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count[i] = 1;
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}
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}
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}
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DefaultAverager& Div()
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{
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if(!*this) return *this;
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for(size_t i = 0; i < Data::N(); i++)
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if(count[i] != 0)
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{
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if constexpr(isuv)
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{
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Data::U(i) /= count[i];
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Data::U2(i) /= count[i];
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}
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Data::V(i) /= count[i];
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}
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return *this;
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}
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};
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namespace internal
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{
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template<class Data, class Dummy = void> struct GetAverager_
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{
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using type = DefaultAverager<Data>;
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};
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template<class Data> struct GetAverager_<Data, void_<typename Data::Averager>>
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{
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using type = typename Data::Averager;
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};
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} // namespace internal
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template<class Data> using Averager = internal::GetAverager_<Data>::type;
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