|
|
@ -28,11 +28,11 @@ my %STYLE_DEFAULTS = ( |
|
|
|
strikeout => { type => 'b', value => 0, name => 'StrikeOut' }, |
|
|
|
strikeout => { type => 'b', value => 0, name => 'StrikeOut' }, |
|
|
|
scalex => { type => 'd', value => 100, name => 'ScaleX' }, |
|
|
|
scalex => { type => 'd', value => 100, name => 'ScaleX' }, |
|
|
|
scaley => { type => 'd', value => 100, name => 'ScaleY' }, |
|
|
|
scaley => { type => 'd', value => 100, name => 'ScaleY' }, |
|
|
|
spacing => { type => 'd', value => 0, name => 'Spacing' }, |
|
|
|
spacing => { type => 'f', value => 0, name => 'Spacing' }, |
|
|
|
angle => { type => 'd', value => 0, name => 'Angle' }, |
|
|
|
angle => { type => 'f', value => 0, name => 'Angle' }, |
|
|
|
borderstyle => { type => 'd', value => 1, name => 'BorderStyle' }, |
|
|
|
borderstyle => { type => 'd', value => 1, name => 'BorderStyle' }, |
|
|
|
outline => { type => 'd', value => 2, name => 'Outline' }, |
|
|
|
outline => { type => 'f', value => 2, name => 'Outline' }, |
|
|
|
shadow => { type => 'd', value => 0, name => 'Shadow' }, |
|
|
|
shadow => { type => 'f', value => 0, name => 'Shadow' }, |
|
|
|
alignment => { type => 'd', value => 2, name => 'Alignment' }, |
|
|
|
alignment => { type => 'd', value => 2, name => 'Alignment' }, |
|
|
|
marginl => { type => 'd', value => 10, name => 'MarginL' }, |
|
|
|
marginl => { type => 'd', value => 10, name => 'MarginL' }, |
|
|
|
marginr => { type => 'd', value => 10, name => 'MarginR' }, |
|
|
|
marginr => { type => 'd', value => 10, name => 'MarginR' }, |
|
|
@ -88,6 +88,10 @@ sub to_string { |
|
|
|
if ($d->{type} eq 'x') { |
|
|
|
if ($d->{type} eq 'x') { |
|
|
|
$fmt = ($self->{_vers} eq 'ass') ? '&H%08X' : '%d'; |
|
|
|
$fmt = ($self->{_vers} eq 'ass') ? '&H%08X' : '%d'; |
|
|
|
$v = sprintf $fmt, $v; |
|
|
|
$v = sprintf $fmt, $v; |
|
|
|
|
|
|
|
} elsif ($d->{type} eq 'f') { |
|
|
|
|
|
|
|
$v = sprintf "%.2f", $v; |
|
|
|
|
|
|
|
# hack: make decimal from float if fractional part is zero after round up |
|
|
|
|
|
|
|
$v =~ s{\.00$}{}oi; |
|
|
|
} else { |
|
|
|
} else { |
|
|
|
# use as is |
|
|
|
# use as is |
|
|
|
} |
|
|
|
} |
|
|
|